Invective Marshal (Cavalier/Skald)

Some say sailors are course or that soldiers have no sense of tact or decorum. If so it’s because they have been trained by an Invective Marshal. A more foul string of insults and expletives has not been heard, enough to make a goblin blush or put a ghoul of its lunch. Common among the goblin and orc tribes these rabble-rousers can rouse their comrades to greatness (often from the back). Their common clashes have led some dwarves to take up this route as being surly and dour seems to be a benefit rather than a hindrance. Most Invective marshals belong to the Order of the Lower Ranks but may choose from other orders (if they are allowed in). (Original Concept by Apraham Lincoln)

Primary Class: Cavalier.

Secondary Class: Skald.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The invective marshal selects three skald skills to add to his class skills, in addition to the normal cavalier class skills, one of which must be Perform (oratory). The invective marshal gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The invective marshal is proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium), and with shields (except tower shields).

Order: The invective marshal may choose the Order of the Lower Ranks.

Rousing Cry (Su): At 1st level, an invective marshal learns how to goad his allies to feats of strength and ferocity. He gains the skald’s raging song ability, except his song consists of a diatribe of personal insults and outlandish threats meant to incite his allies to greater heights of physical stamina and might. This ability replaces mount.

An invective marshal gains the following rousing cries.

Invective Challenge (Su): At 1st level, an invective marshal can use his cry to goad and challenge a foe to combat. The invective marshal chooses one target within sight to challenge, and designates a number of allies (including the invective marshal) equal to his Charisma modifier. The melee attacks of the marshal and his allies deal extra damage whenever the attacks are made against the target of the challenge. This extra damage is equal to 1/2 the invective marshal's level. Challenging a foe requires much of the invective marshal’s concentration. The invective marshal takes a –2 penalty to his Armor Class, except against attacks made by the target of the challenge. The challenge remains in effect for as long as the challenge is maintained, or until the target is dead or unconscious, or until the c