Mythic Venturer (Oracle/Ranger)
(Original Concept by Unknown)
Primary: Oracle.
Secondary: Ranger.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The mythic venturer selects three ranger skills to add to her class skills in addition to the normal oracle class skills. The mythic venturer gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The mythic venturer is proficient with all simple weapons and her deity’s favored weapon, light armor, medium armor, and with shields (except tower shields). Mythic venturer’s revelations may grant additional proficiencies.
Spellcasting: A mythic venturer casts divine spells from the cleric/oracle and ranger spell list. Only cleric/oracle spells of 6th level or lower and ranger spells are considered to be part of the mythic venturer spell list. If a spell appears on both the cleric/oracle and ranger spell lists, the mythic venturer uses the lower of the two spell levels listed for the spell. A mythic venturer otherwise learns and casts spells as an oracle equal to her mythic venturer level. She also gains bonus spells is she has a high Charisma.
Favored Terrain (Ex): Starting at 1st level, a mythic venturer gains the ranger’s favored terrain ability and may select one type of terrain from the ranger’s list of terrains. She gains a +2 bonus on initiative checks and Knowledge(geography), Perception, Stealth, and Survival skill checks when she is in this terrain. A mythic venturer traveling through her favored terrain normally leaves no trail and cannot be tracked (though she may leave a trail if he so chooses).
At 6th level and every five levels thereafter, the mythic venturer may select an additional favored terrain. In addition, at each such interval, the skill bonus and initiative bonus in any one favored terrain (including the one just selected, if so desired), increases by +2. If a specific terrain falls into more than one category of favored terrain, the mythic venturerer’s bonuses do not stack; he simply uses whichever bonus is higher.
Track (Ex): A mythic venture adds half her level (minimum 1) to Survival skill checks made to follow tracks.
Favored Enemy (Ex): At 4th level, a mythic venturer gains the ranger’s favored enemy ability and selects a creature type from the ranger favored enemies table. She gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of her selected type. Likewise, she gets a +2 bonus on weapon attack and damage rolls against them. A mythic venturer may make Knowledge skill checks untrained when attempting to identify these creatures.
At 10th level, and again at 16th level, the mythic venturer may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.