Spirit Knight Spirits
Spirit knights gain the following abilities according to their chosen spirit.
The essence of war and tactics flows through you. This influence comes from the spirit of an ancient warrior from your family’s history or from a time of great conflict and war.
Spells 1st–enlarge person, magic weapon, spike armor, thorn javelin; 2nd–fog cloud, shared sacrifice, spiritual weapon; 3rd–hex glyph, magic circle against chaos/evil/good/law, magic vestment; 4th–magic weapon (greater), wall of fire; 5th–hunter’s blessing, righteous might; Weapon battleaxe, mighty cleaving (5th), wounding (9th); Skills Craft (armor), Craft (weapons), Profession (soldier); Wave 4d6 sonic damage and sickened for 1 round per level, Fort save for half damage and negate deafened condition.
The concepts of death and fear have a hold on you, and you portray them in all you do and say. This influence comes from the spirits of the dead who surround you and whisper their deepest desires.
Spells 1st–cause fear, chill touch, inflict light wounds, sleep; 2nd–false life, inflict moderate wounds, touch of bloodletting; 3rd–animate dead, inflict serious wounds, stricken heart; 4th–fear, reincarnate; 5th–feast on fear, slay living; Weapon klar, ghost touch (5th),