Sacred Thaumaturge (Wizard/Cleric)

A sacred thaumaturge delves into both the wellsprings of arcane magic and enlightening mysteries of the divine. Through combining the power of wizardly might with the prayers of clerical piety, the sacred thaumaturge becomes a powerhouse of magical diversity, allowing him to adapt to nearly any situation. In the heat of battle, a sacred thaumaturge might be seen scampering from comrade to comrade, lending healing and encouragement to fight on, while the next minute unleashing blazing balls of fire or bolts of lightning to cut down the enemy lines. Whether its performing last rites to the fallen, or blasting foes from the sky, the sacred thaumaturge is a power to reckon with. (Original Concept by Elghinn Lightbringer)

Primary Class: Wizard.

Secondary Class: Cleric.

Alignment: Any.

Hit Dice: d6.

Bonus Skills and Ranks: The sacred thaumaturge may select three cleric skills to add to his class skills in addition to the normal wizard class skills. The sacred thaumaturge gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The sacred thaumaturges is proficient with simple weapons and his deity’s favored weapon, but not with any type of armor or shield. Armor interferes with the movements of a sacred thaumaturge, which can cause his arcane spells with somatic components to fail.

Combined Spellcasting (Su): A sacred thaumaturge casts arcane spells drawn from the sorcerer/wizard spell list, and divine spells which are drawn from cleric spell list, including cantrips and orisons. Each day, he must choose and prepare both his arcane and divine spells in advance, in the same manner as a wizard (studying his spellbook) and a cleric (through prayer and meditation). A sacred thaumaturge can prepare and cast either cleric or wizard spells using the available slots from his daily spell allotment. However, casting a prepared divine spell in this manner expends a spell slot one level higher than it originally occupied. This ability cannot be used to cast a spell at a lower level if that spell exists on both spell lists. Thus, at 1st and 2nd level, a sacred thaumaturge can prepare and cast cantrips and 1st-level wizard spells, or cleric orisons using a 1st-level spell slot. At 3rd level, he can cast 2nd-level wizard spells, or 1st-level cleric spells using a 2nd-level spell slot, and so forth, up to a maximum of 7th-level cleric spells at 15th level. The sacred thaumaturge cannot cast cleric spells above 7th–level, except those granted by his chosen domain. The components of these spells do not change, and otherwise follow the rules for the spellcasting class used to cast the spell. The sacred thaumaturge may use a higher level spell slot to alter any cleric spell with metamagic feats, even those of 7th–level.

Bonus spells granted by a high Intelligence score pertain only to his wizard spells, while those granted by a high Wisdom score pertain only to his cleric spells. In either case, the sacred thaumaturge’s base spells per day cannot exceed his daily spell allotment. For example, if a 5th level sacred thaumaturge has an Intelligence and Wisdom score of 15, he gains a bonus 1st-level and 2nd-level spell slot for both his cleric spells and wizard spells. Thus, he could cast four 0-level spells, three 1st-level spells, two 2nd-level spells, and one 3rd-level spell per day, whether arcane or divine (cleric spells require one spell slot higher than it’s spell level) in nature as his base daily allotment of spells. He would also be able to cast an additional 1st-level and 2nd-level wizard spell, and an additional 1st-level and 2nd-level cleric spell per day. This ability replaces Scribe Scroll and bonus feats.