Sacred Thaumaturge (Wizard/Cleric)
A sacred thaumaturge delves into both the wellsprings of arcane magic and enlightening mysteries of the divine. Through combining the power of wizardly might with the prayers of clerical piety, the sacred thaumaturge becomes a powerhouse of magical diversity, allowing him to adapt to nearly any situation. In the heat of battle, a sacred thaumaturge might be seen scampering from comrade to comrade, lending healing and encouragement to fight on, while the next minute unleashing blazing balls of fire or bolts of lightning to cut down the enemy lines. Whether its performing last rites to the fallen, or blasting foes from the sky, the sacred thaumaturge is a power to reckon with. (Original Concept by Elghinn Lightbringer)
Primary Class: Wizard.
Secondary Class: Cleric.
Alignment: Any.
Hit Dice: d6.
Bonus Skills and Ranks: The sacred thaumaturge may select three cleric skills to add to his class skills in addition to the normal wizard class skills. The sacred thaumaturge gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The sacred thaumaturges is proficient with simple weapons and his deity’s favored weapon, but not with any type of armor or shield. Armor interferes with the movements of a sacred thaumaturge, which can cause his arcane spells with somatic components to fail.
Combined Spellcasting (Su): A sacred thaumaturge casts arcane spells drawn from the sorcerer/wizard spell list, and divine spells which are drawn from cleric spell list, including cantrips and orisons. Each day, he must choose and prepare both his arcane and divine spells in advance, in the same manner as a wizard (studying his spellbook) and a cleric (through prayer