Majutsu Samurai (Samurai/Witch)
(Original Concept by Mutliclass Productions)
Primary Class: Samurai.
Secondary Class: Witch.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The majutsu samurai may select three witch skills to add to his class skills in addition to the normal samurai class skills, one of which must be Spellcraft. The majutsu samurai gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The majutsu samurai is proficient with all simple and martial weapons, plus the katana, naginata, and wakizashi. The samurai is proficient with light armor, but not with shields. Like any other arcane spellcaster, a majutsu samurai wearing medium armor, heavy armor, or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass majutsu samurai still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spellcasting: A majutsu samurai casts arcane spells drawn from the majutsu samurai spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a majutsu samurai must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class (DC) for a saving throw against a majutsu samurai’s spell is 10 + the spell level + the majutsu samurai’s Charisma modifier.
Like other spellcasters, a majutsu samurai can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Majutsu Samurai. In addition, he receives bonus spells per day if he has a high Charisma score. When Table: Majutsu Samurai indicates that the majutsu samurai gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.
The majutsu samurai’s selection of spells is extremely limited. A majutsu samurai begins play knowing two 1st-level spell of the majutsu samurai’s choice. At each new majutsu samurai level, he gains one or more new spells, as indicated on Table: Majutsu Samurai Spells Known. (Unlike spells per day, the number of spells a majutsu samurai knows is not affected by his Charisma score.
Upon reaching 5th level, and at every third majutsu samurai level after that (8th, 11th, and so on), a majutsu samurai can choose to learn a new spell in place of one he already knows. In effect, the majutsu samurai “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level majutsu samurai spell the majutsu samurai can cast. A majutsu samurai may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
A majutsu samurai need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.
Black Challenge (Ex): This is exactly like the samurai’s ability of the same name, except that once per ch