Medicant Preacher (Inquisitor/Monk)
Not every servant of the gods is a warrior or even a skilled combatant. Legends exist about holy men and women that despise worldly wealth and commodities who roam the lands in ascetic poverty, using only their faith as their shield and their words as their weapon. These mendicant preachers preach to both animals and sentient creatures alike, in hopes of converting them to their deities' edicts. They possess great diplomatic abilities, and without swords or armor their greatest defense and weapon is their inspired words that weaken the enemies of their faiths and strengthen the members of their flocks. Mendicant preachers are devotees of the divine virtues, endowed with a godly power far different from any other, thanks in part to their strict vows and discipline, and have the capacity to talk with all living beings. Though most mendicant preachers are pacifists are good aligned, evil friars do exist, preaching the virtues of wicked gods such as fear, blind obedience, and self-flagellation as means to achieve divine perfection in this life. (Original Concept by Bardess)
Primary Class: Inquisitor.
Secondary Class: Monk.
Alignment: A mendicant preacher’s alignment must be within one step of her deity’s, along either the law/chaos axis or the good/evil axis.
Hit Dice: d8.
Bonus Skills and Ranks: The mendicant preacher may select three monk skills to add to her class skills in addition to the normal inquisitor class skills. The mendicant preacher gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The mendicant preacher is proficient with all simple weapons, but not with armor or shields.
Spellcasting: A mendicant preacher casts divine spells drawn from the inquisitor’s spell list, but removes the following spells from that list: 0th–acid splash, sift; 1st–bed of iron, bowstaff, deadeye's lore, disguise self, Gorum's armor, horn of pursuit, interrogation, keep watch, linebreaker, longshot, true strike, wartrain mount; 2nd–bestow weapon proficiency, bloodhound, brow gasher, effortless armor, follow aura, hunter's lore, instrument of agony, knock, litany of defense, magic siege engine, savage maw, spell gauge, tactical acumen; 3rd–battle trance, blessing of the mole, blood scent, deadly juggernaut, false alibi, fearsome duplicate, frosthammer, hunter's eye, improve trap, keen edge, locate weakness, night of blades; 4th–battlemind link, blightburn weapon, coward's lament, crusader's edge, defile armor, divine power, find quarry, forceful strike, interrogation (greater), judgment light, magic siege engine, greater, named bullet, shadow barbs, stoneskin, ward shield; 5th–divine pursuit, resounding blow, righteous might, stoneskin, communal