Totem Rager (Bloodrager/Summoner)
Some bloodragers believe that their power comes from a totem animal. As such, they draw upon their inner rage to temporarily manifest it in animal form. Once they are physical manifested, rage eidolons can fight alongside the totem rager, and can even return a portion of the bloodrage power back to them. (Original Concept by Noro)
Primary Class: Bloodrager.
Secondary Class: Summoner.
Hit Dice: d10.
Bonus Skills and Ranks: The totem rager selects three summoner skills to add to his class skills, in addition to the normal bloodrager class skills. The totem rager gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The totem rager is proficient with all simple and martial weapons, with light and medium armor, and with shields (except tower shields). A totem rager can cast bloodrager spells while wearing light armor or medium armor without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a totem rager wearing heavy armor or wielding a shield incurs a chance of arcane spell failure if the spell in question has somatic components.
Bloodline: This is exactly like the bloodrager ability of the same name, except that the totem rager gains his 1st level bloodline power at 4th level, and each subsequent bloodline power every four levels thereafter, up to his 16th level bloodline power at 20th level.
Rage Eidolon (Su): A totem rager begins play with the ability to manifest his internal rage as a powerful beast called a rage eidolon. This functions in all ways as the summoner’s eidolon ability, except for the following changes.
As a swift action, a totem rager can manifest his eidolon for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can manifest his rage eidolon for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from spells like bear's endurance) don't increase the total number of rounds that a totem rager can manifest his rage eidolon per day. The total number of rounds of manifestation per day is renewed after resting for 8 hours, although these hours need not be consecutive.
When the rage eidolon is manifested, it appears adjacent to the totem rager. If the target square is occupied, the eidolon can make an immediate bull rush attack against the creature occupying it. An unsuccessful bull rush positions the eidolon in a free adjacent square. If no adjacent squares are free, the eidolon can try bull rush as many different targets as it has attacks. If all tries fail, it is dismissed.
Once manifested, the rage eidolon enters a bloodrage as an immediate action and gains a +4 morale bonus to its Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, it takes a –2 penalty to Armor Class. The increase to Constitution grants the rage eidolon 2 hit points per Hit Die, but these disappear when the rage eidolon manifestation ends and are not lost first like temporary hit points. While bloodraging, a rage eidolon cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate,