Fey Mage (Sorcerer/Summoner)
While many believe that the source of the fey’s magic is divine in nature, such as the magic wielded by druids, those with true knowledge understand that the fey draw their magical powers from the arcane. With this enlightenment, some sorcerers choose to pursue the path of the fey, striving to become one with the magic of those who come from the First World. With their increase in arcane magic and the ability to summon forth a fey eidolon, fey mages can hold their own either through the spells they wield or the eidolons they command. (Original Concept by Vincent Takeda)
Primary Class: Sorcerer.
Secondary Class: Summoner.
Alignment: Any.
Hit Dice: d6.
Bonus Skills and Ranks: The fey mage may select three summoner skills to add to her class skills in addition to the normal sorcerer class skills. The fey mage gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The fey mage is proficient with all simple weapons, plus the longbow and shortbow. The fey mage is not proficient with any armor or shields. Armor interferes with fey mage’s gestures, which can cause her spells with somatic components to fail.
Diminished Spellcasting: The fey mage casts arcane spells drawn from the sorcerer spell list, and both gains one fewer spell per day and learns one fewer spell of each spell level. She otherwise learns and casts spells as a sorcerer of equal level.
Bloodline: At 1st level, a fey mage chooses a bloodline from those listed in the sorcerer class description. At 1st level, the fey mage gains her bloodline arcane and adds her bloodline skill to her list of class skills.
At 2nd level, a fey mage gains her first bloodline power. A 6th level and every six levels thereafter, she gains each subsequent bloodline power, up to her fourth bloodline power at 18th level. The fey mage does not gain her bloodline spells or her bloodline feats. The fey bloodline compliments the fey mage multiclass archetype. This ability otherwise functions as the sorcerer’s bloodline.
Fey Eidolon: A fey mage begins play with the ability to summon to his side a powerful creature called a fey eidolon. The fey eidolon forms a link with the fey mage, who, forever after summons an aspect of the same creature. A fey mage summoner’s class level is halved (minimum 1) for the purposes of determining her fey eidolon’s abilities, Hit Dice, evolution pool, and so on. In addition, instead of an outsider, a fey mage’s eidolon has the fey creature type and the extraplanar subtype. As such, its statistics are changed from a standard eidolon as described in the Fey Eidolon description below. This ability otherwise functions as the summoner’s eidolon ability. This ability, fey resistance, and fey summoner replace the spells lost due to diminished spellcasting.
Fey Resistance (Ex): At 2nd level, a fey mage gains a +2 bonus on all saving throws against against the spell-like and supernatural abilities of fey. This bonus increases to +4 at 5th level, and then again to +6 at 8th level. At 10th level, a fey mage becomes completely immune to charm spells and effects.
Arcane Knowledge: A fey mage removes all summon monster spells from her list of spell and adds the following spells to her spell list at the indicated spell level: 1st level–bristle, call animal, calm animals, charm animal, detect animals and plants, detect snares and pits, entangle, faerie fire, hide from animals, magic fang, nereid’s grace, pass without trace, rejuvenate eidolon, speak with animals, summon nature’s ally I, unfetter; 2nd level–animal messenger, animal trance, barskin, delay poison, evolution surge (lesser), forest friend, greensight, hold animal, summon eidolon, summon nature’s ally II, warp wood, wilderness soldiers; 3rd level–burst of nettles, devolution, diminish plants, dominate animal, magic fang (greater), neutralize poison, plant growth, restore eidolon (lesser), snare, speak with plants, spike growth, summon nature’s ally III; 4th level–arboreal hammer, blight, command plants, evolution surge, grove of respite, kiss of the first world, rejuvenate eidolon, restore eidolon, summon nature’s ally IV, thorn body; 5th level–animal growth, awaken, commune with nature, purified calling, summon nature’s ally V, transmogrify, tree stride, wall of thorns; 6th level–evolution surge (greater), ironwood, live oak, rejuvenate eidolon (greater), summon nature’s ally VI, transport via plant; 7th level–animate plants, summon nature’s ally VII; 8th level–animal shapes, command plants, summon nature’s ally VIII; 9th level–shambler, summon nature’s ally IX.
Starting at 3rd level, a fey mage can choose one spell of her choice from her 1st–level arcane knowledge spells and adds it to her list of spells known. At 5th level and every two levels thereafter, she can choose one spell from each subsequent level of arcane knowledge spells and adds it to her list of spells known. This ability replaces bloodline spells.
Fey Summoner (Su): At 4th level, a fey mage adds the following creatures to the lists of what she can summon with her summon nature’s ally spells.
Summon nature’s ally II: gremlin (jinkin, pugwampi, or vexgit).
Summon nature’s ally III: gremlin (nuglub).
Summon nature’s ally IV: unicorn.
Summon nature’s ally V: pixie, satyr.
Summon nature’s ally VII: nymph.
Shield Ally (Su): At 4th level, a fey mage gains the summoner’s shield ally ability. This ability, maker’s call, and greater shield ally replace bloodline feats.
Maker’s Call (Su): At 8th level, a fey mage gains the summoner’s shield ally ability.
Fey Aspect (Ex): At 14th level, a fey mage can surround herself with disturbing illusions, making her look and sound like a bizarre, insane fey creature a number of times per day equal to her Charisma modifier. While this ability is in effect, the fey mage gains DR 2/cold iron and a +2 bonus on all Acrobatics, Bluff, Perception, and Stealth checks. The effects of this ability last for 10 minutes per fey mage level. A fey mage can use this ability as a swift action or end it as a free action. In addition, the fey mage gains low-light vision and Sylvan as a bonus language. If the fey mage already has low-light vision, she can see up to four times as far as normal in dim light. At 17th level, the fey mage’s DR increases to 5/cold iron and her skill check bonus increases to +4. This ability and master of the fey replace the sorcerer’s bloodline power gained at 20th level.
Greater Shield Ally (Su): At 16th level, a fey mage gains the summoner’s greater shield ally ability.
Master of the Fey (Su): At 20th level, a fey mage’s spells affect fey creatures as if they were humanoid, and the fey mage may choose to be treated as a fey creature for the purpose of spells that affect her, if doing so is beneficial to her. In addition, when a fey mage uses her fey aspect ability, her damage reduction increases to DR 10/cold iron. She also gains a +1 bonus to her caster level whenever she casts a charm or compulsion spell.
Table: Fey Mage
Table: Fey Mage Spells Known