Spirit Sentinel (Ranger/Shaman)

Bound by a deep love of their chosen terrains, spirit sentinels scout the border between the material plane and world of spirits. Seeing a soul in all the living and nonliving parts of their environment, these spirit sentinels firmly believe in a need for balance between all living things. Thus, they go to great lengths in order to help, heal, nurture, and protect them while employing spirits to act as intermediaries between the wild and civilization, enabling them to understand and learn from each other. (Original concept by Bardess)

Primary Class: Ranger.

Secondary Class: Shaman.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The spirit sentinel may select three shaman skills to add to her class skills in addition to the normal ranger class skills. The spirit sentinel gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The spirit sentinel is proficient with all simple and martial weapons, with light and medium armor, but not with shields.

Favored Terrain (Ex): This is exactly like the ranger’s ability of the same name, except that a spirit sentinel gains his first favored terrain at 1st level, and an additional favored terrain at 5th, 10th, 15th and 20th level. This ability replaces favored enemy.

Friend of Spirits (Su): Starting at 3rd level, a spirit sentinel becomes sensitive to the magic of spirits inhabiting different lands of the world. When a spirit sentinel is in a favored terrain other than his first favored terrain, he can choose to attune himself with one of the spirits of that terrain. The spirit sentinel gains access to all hexes and spirit magic spells of 1st to 4th level granted by that terrain’s chosen associated spirit. The choice must be each day and the effect lasts until he rests to regain his daily allotment of spells. The spirit sentinel continues to maintain the spirit abilities of his 1st favored terrain, but the hexes and spirit magic spells replace those of his first favored terrain for the duration of the ability.

In addition, when spirit sentinel is in his first favored terrain, he is treated as 1 level higher for the purpose of determining the effects of the terrain’s associated hexes and spirit magic spells. This ability replaces endurance.

Terrain Spirit (Su): At 3rd level, a spirit sentinel gains the shaman’s spirit ability, and must chosen one spirit from those listed according to his favored terrain chosen at 1st level as follows.

Table: Terrain Spirits