Blackpowder Assassin (Ninja/Gunslinger)

Some ninjas deviate from their path of a silent assassin and explore the use of firearms mixed with their deadly skills. In doing so they learn an impressive range of combat arts to ensure they have an upper hand at all times. The more traditional ninjutsu orders will abandon those who are tempted the allure of firearms, leading those who aim to combine these skills to do so single-handedly or to be taught by a master. Able to arm themselves in a blink of an eye and with almost supernatural awareness and reactions, blackpowder assassins seem to react to combat before it even starts. (Original concept by Alfray Stryke

Primary Class: Ninja.

Secondary Class: Gunslinger.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The blackpowder assassin may select three gunslinger skills to add to her class skills in addition to the normal ninja class skills. The blackpowder assassin gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: A blackpowder assassin is proficient with all simple weapons, one-handed firearms, plus the following ninja weapons; kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. The blackpowder assassin must take Exotic Weapon Proficiency (firearms) to gain proficiency with two-handed firearms and firearm siege engines. They are proficient with light armor but not with shields.

Gunsmith (Ex): At 1st level the blackpowder assassin gains the gunslinger’s gunsmith ability, and must take a pistol when she chooses a battered firearm at 1st level. This replaces poison use.

Sneak Attack (Ex): The blackpowder assassin gains the rogue's sneak attack ability, except that the extra damage is 1d6 at 1st level and increases by 1d6 every three levels thereafter, up to a maximum of 7d6 at 19th level. This modifies sneak attack.

Ninja Tricks: This is exactly like the ninja ability of the same name, except that the blackpowder assassin gains a ninja trick at 2nd level and every three levels thereafter. The blackpowder assassin cannot select any ninja tricks that use poison, unless she gains the poison use ability from another class. This modifies ninja tricks

The blackpowder assassin also gains access to the following new tricks:

Ki Bullets (Su): By performing a 1 hour ritual, carving a unique rune into her bullets, the blackpowder assassin may infuse her supernatural focus into her ammunition. She may combine a firearm bullet and a dose of black powder into a ki bullet. A ki bullet is treated as a suitable alchemical or metal cartridge for her firearm. A ki bullet lasts for 24 hours, or until it hits a targ