Order of the Green Warrior
A samurai who belongs to this order devotes his life to surviving in the wilds and living among the animals of a specific terrain. Samurai of this order tend to be free spirited, headstrong, and resourceful. This order complements the Imperial Pathfinder multiclass archetype.
Edicts: The samurai must be aware of all assets at his disposal and willing to exploit them, seek to bolster those low in spirit, and always strive for victory. He must always place the success of battle before the safety of his troops or of his own. The cavalier must take every opportunity to obtain battlefield intelligence, seek out the weakest points of an enemy’s defenses, and provide his troops opportunity to receive sufficient rest prior to their next engagement.
Challenge: Whenever an order of the green warrior samurai issues a challenge, he receives a +1 morale bonus on Armor Class and all attack damage rolls made against the target of his challenge. This bonus increases by +1 for every four levels the samurai possesses. In addition, the samurai can take a 5-foot step in difficult terrain, but only when within his favored terrain.
Skills: An order of the green warrior samurai adds Knowledge (nature) (Int) and Survival (Wis) to his list of class skills. In addition, an order of the green warrior samurai adds his Wisdom modifier to any Diplomacy checks made to change the initial attitude of a creature, or Stealth checks made within his favored terrain.
Order Abilities: A samurai that belongs to the order of the green warrior gains the following abilities as he increases in level.
Terrain Mastery (Ex)
At 2nd level, the samurai gains a favored terrain from the ranger’s ability of the same name and may select a type of terrain from Table: Ranger Favored Terrains. The favored terrain ability does not increase with his level as the ranger’s ability does.
Woodland Stride (Ex)
At 8th level, the cavalier gains the ranger’s woodland stride ability.
Camouflage (Ex)
At 15th level, once per day, the samurai can craft simple but effective camouflage from the surrounding foliage. The samurai needs 1 minute to prepare the camouflage, but once he does, it is good for the rest of the day or until the samurai fails a saving throw against an area effect spell that deals fire, cold, or acid damage, whichever comes first. The samurai gains a +4 bonus on Stealth checks while within terrain that matches the foliage used to make the camouflage. This ability cannot be used in areas without natural foliage.