Cacophony Blaster (Gunslinger/Bard)

There are those that seek out the way of the gun, not because of its deadly potential, but because they find music and rhythm in its booms and bangs. Channeling the power of the inner music, these eccentric firearm artists are more dangerous than many may believe. Studious and deadly, they carve their own niche in the world, demanding an audience, whether they want to hear the music or not. (Original Concept by Christos Gurd)

Primary: Gunslinger.

Secondary: Bard.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The cacophony blaster may select three bard skills to add to her class skills in addition to the normal gunslinger class skills. The cacophony blaster gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The cacophony blaster is proficient with all simple and martial weapons, all firearms, and with light and medium armor.

Grit: This is exactly like the gunslinger’s grit ability, except that he gains a number of grit points equal to his Charisma modifier (minimum 1). In addition, instead of regaining grit by making a critical hit with his firearm, the cacophony blaster regains grit in the following way.

Critical Hit During a Performance Deed: Each time a cacophony blaster’s ally confirms a critical hit in the heat of combat while under the effects of a performance deed, he regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the cacophony blaster’s character level does not restore grit.

Sonic Gunsmith (Su): This is exactly like the gunslinger’s gunsmith ability, except that half the damage dealt by a cacophony blaster’s battered firearm is of the sonic energy type. If a cacophony blaster uses a firearm in an area that suppresses sound, such as a zone of silence, or he is targeted by a silence spell, the firearm deals no sonic damage (but still deals half the normal damage). This battered firearm can be replaced like a gunslinger’s battered firearm.

Deeds: This is exactly like the gunslinger’s deeds ability, except that the cacophony blaster swaps nine deeds for the following deeds. Some of these deeds are performance deeds that duplicate the effects of certain bardic performances. Unless noted otherwise, the effects of a performance deed can be maintained for a number of rounds equal to the cacophony blaster’s Charisma modifier plus 1 round for every four levels the cacophony blaster has attained.

Derring-do (Su): At 1st level, a cacophony blaster can, as a standard action, inspire bring out grace in the clumsiest allies. The cacophony blaster and any allies who see him receive a +1 morale bonus on Reflex saving throws and a +2 competence bonus on Dexterity-based skill checks. Allies who move at least 10 feet during their turn g