Holy Fist (Monk/Paladin)

Through unshakable faith and transcendence of mind, body, and soul, holy fists have learned to penetrate the barrier between the mortal and the divine. Guided by strict laws of morality and nobility, the holy fist utilizes his vast mental discipline and heavenly powers to strike down his enemies, further the cause of righteousness, and transform into a sanctified being. The holy fist, while often viewed as a compassionate pacifist, is a staunch champion of justice, honor, and freedom. Those who seek to rule through tyranny or follow the edicts of dark powers quickly learn that these supposed pacifists are ferocious defenders of liberty, life, and the common people. (Original Concept by Elghinn Lightbringer)

Primary Class: Monk.

Secondary Class: Paladin.

Alignment: Lawful good.

Hit Dice: d8.

Bonus Skills and Ranks: The holy fist may select three paladin skills to add to his class skills in addition to the normal monk class skills. The holy fist gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The holy fist is proficient with all monk weapons listed in the Pathfinder source books. The holy fist is not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a holy fist loses his AC bonus, as well as his fast movement and flurry of blows abilities. (*Advanced Player’s Guide)

Code of Conduct: A holy fist must adhere to the guidelines presented in the paladin’s code of conduct.

Aura of Good (Ex): At 1st level, the holy fist gains the paladin’s aura of good ability. Its power is equal to his holy fist level. This ability replaces bonus feat at 1st level.

Smiting Strike (Su): This is exactly like the paladin’s smite evil ability, except that the holy fist can use it once per day at 2nd level, and an additional time per day every four levels thereafter, to a maximum of five times per day at 18th level. A holy fist may only use smiting strike with unarmed strike, flurry of blows, and monk weapons. This ability replaces bonus feat at 2nd, 6th, 10th, 14th, and 18th level.

Aura of Courage (Su): This is exactly like the paladin ability of the same name. This ability replaces maneuver training.