Dhampir are the result of either an unlikely love between a vampire and a human or, well... something much more disturbing. Either way, they are generally beautiful in an unearthly way, and may look sickly and frail to some. Their beauty and grace makes them ideal thieves and spies, but they can fill many party roles with ease thanks to their variant heritages.
Ability Scores: +2 Dexterity, +2 Charisma, -2 Constitution. Dhampir bonuses make them ideal Ninjas or Bards, and along with the Sanguine bloodline they can be especially deadly as Sorcerers. The penalty to Con does have its drawbacks, however, as their generally reduced hit points keeps them out of front-line combat for the most part.
Type: Dhampir are humanoids with the dhampir subtype.
Size: Dhampir are the same size as humans.
Speed: Dhampir move at the same speed as humans.
Undead Resistance: Their undead heritage gives Dhampir a +2 bonus against both diseases and mind-effecting affects. This is a great bonus, and can save your party in a pinch.
Resist Level Drain: Dhampir naturally resist the energy drain effects that their vampiric parents love to use on living beings. This means they essentially ignore all penalties from negative levels and any negative levels that your dhampir might accrue are automatically healed away after 24 hours. This ability is seriously awesome, and makes dhampir the best possible r