An arcane knight of the transmutation school gains the following powers.
Telekinetic Fist (Sp)
As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two arcane knight levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Change Shape (Sp)
At 11th level, you can change your shape for a number of rounds per day equal to arcane knight wizard level. These rounds do not need to be consecutive. This ability otherwise functions like beast shape II or elemental body I. At 15th level, this ability functions like beast shape III or elemental body II.