Death Sphere
You can cause the living to bleed at a touch, and find comfort in the presence of the dead.
Granted Powers: You gain Control Undead as a bonus feat, even if you do not meet the prerequisites.
In addition, you add Knowledge (arcana) (Int) to your class skills and gain a +2 bonus on all saving throws against death spells and effects.
Sphere Powers: You can select your sphere powers from the powers and revelations granted by the
following sources.
Domain/Subdomain: Death/Murder, Plague, Psychopomp, Undead
Blessing: Death
Inquisition: True Death
Mystery: Bones (armor of bones, near death, raise the dead, undead servitude, and voice of the grave revelations only)
Divine Eminence (Sp): You can cast curse of the undying once per week as your divine eminence
ability.
Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.
0th—bleed, touch of fatigue
1st—carrion compass, cause fear, deathwatch, decompose corpse, detect undead, ray of sickening, restore corpse, touch of bloodletting
2nd—animate dead (lesser), blood in the water, death candle, death knell, defending bone, defoliate, desecrate, enemy’s heart, ghoul touch, life channel, unliving rage
3rd—animate dead, chain of perdition, command undead, keen edge, sands of time, skeleton crew, undead anatomy I
4th—black spot, bloatbomb, deathward, enervation, explosion of rot, nature’s ravages, speak with haunt
5th—boneshatter, daywalker, ghoul army, slay living, suffocation, summon lesser psychopomp, undead anatomy II, vampiric shadow shield
6th—antilife shell, circle of death, create undead, epidemic, plague storm, planar ally (psychopomps only), summon vanth, undead anatomy III
7th—control undead, create variant mummy, destruction, symbol of weakness
8th—create greater undead, nature’s ravages (greater), orb of the void, symbol of death, trap the soul, undead anatomy IV
9th—canopic conversion, energy drain, suffocation (mass), wail of the banshee