Order of the Sacred Temple
A cavalier who belongs to the order of the sacred temple has dedicated himself to meditation and training in the ancient arts of unarmed combat. Cavaliers of this order views their bodies as a temple of the divine, seek to master the body’s response to disease, injury, and the ravages of time, and perfect the concept of mind over body. This order complements the Wushu Warrior multiclass archetype.
Edicts: The cavalier must be of lawful alignment, adhere to the strictures of his monastic training, maintain a healthy and able body, put himself in a complete meditative state, and overcome his own physical form through consistent mental discipline.
Challenge: Whenever the sacred temple cavalier issues a challenge, he gains a number of temporary hit points equal to 1/2 his cavalier level. Any temporary hit points disappear after a number of rounds equal to 3 + the cavalier’s Charisma modifier. Furthermore, the cavalier gains a +2 bonus on all checks based on a physical attribute (Strength, Constitution, or Dexterity).
Skills: An order of the sacred temple cavalier adds Acrobatics (Dex) and Heal (Wis) to his list of class skills. An order of the sacred temple cavalier can make Heal skill checks untrained. If he has ranks in these skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).
Order Abilities: A cavalier belonging to the order of five flowers gains the following abilities as he increases in level.
Purity of Body (Ex)
At 2nd level, the cavalier gains immunity to all diseases, including supernatural and magical diseases.
Wholeness of Body (Su)
At 8th level, the cavalier can heal his own wounds as a standard action. Once per day, he can heal a number of hit points of damage equal to his cavalier level. Alternatively, the cavalier can use this ability to remove any toxins within his body as neutralize poison. At 14th level, the cavalier can use this ability twice per day.
Timeless Body (Su)
At 15th level, the cavalier no longer takes penalties to his ability scores for aging and cannot be magically aged. Any such penalties that he has already taken, however, remain in place. Age bonuses still accrue, and the monk still dies of old age when his time is up.