Gravewalker (Gunslinger/Wizard [Necromancy])
Some gunslingers are not satisfied with weapons, but tinker with magic like they would dismantle and rebuild a gun. The gravewalker is a modern dabbler in the art of necromancy. Her arcane power comes in part from sheer conviction, and in part from her very life force that she focuses into a smattering of wizardly magic acquired by various means. This has resulted in the perfect hunter of the undead who is not afraid of fighting death magic with death magic. (Original Concept by Noro)
Primary Class: Gunslinger.
Secondary Class: Wizard (necromancy school).
Hit Dice: d10.
Bonus Skills and Ranks: The gravewalker selects three wizard skills to add to her class skills in addition to the normal gunslinger class skills. The gravewalker gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The gravewalker is proficient with all simple and martial weapons, with all firearms, and with light armor.
Deeds: The gravewalker swaps ten deeds for the following deeds.
Channeling Shot (Su): At 1st level, a gravewalker can use his firearm to affect undead creatures. The gravewalker gains Command Undead (evil or neutral alignment) or Turn Undead (neutral or good alignment). Once chosen it cannot be changed. By spending 1 grit point, the gravewalker channels either negative energy (evil) or positive energy (good) into his firearm and can make a single firearm attack against an undead creature as a standard action. If the attack is successful, the undead creature takes firearm damage as normal and must make a Will save (DC 10 + 1/2 the gravewalker’s level + the gravewalker’s Charisma modifier). If the save fails, the creature is affected by the Command Undead or Turn Undead feat, as chosen by the gravewalker. This deed remains in effect until the gravewalker makes this attack. At 9th level, a successful firearm attack creates a 30 foot burst that affects a number of undead equal to the gravewalker’s Wisdom modifier, centered on the target of the attack. At 20th level, undead cannot add their channel resistance to the save against this deed. This deed replaces the deadeye deed.
First Black Arcana (Sp): At 1st level, a gravewalker learns to cast a small number of wizard spells. She selects three 1st-level spells from the wizard’s necromancy school. Once chosen they cannot be changed. By spending 1 grit point, the flintlock grave walker can cast one of his 1st-level spells with a caser level equal to his gravewalker level. This deed replaces the quick clear deed.
Grave Shot (Sp): At 3rd level, as long as the gravewalker has 1 grit point, she can make a single firearm attack as a standard action that causes a living creature to become shaken for a number of rounds equal to 1/2 her gravewalker level (minimum 1). If the gravewalker uses this deed against a shaken creature, it becomes frightened for 1 round if it has fewer Hit Dice than her gravewalker level. The gravewalker use this ability a number of times per day equal to her Wisdom modifier. This deed replaces the utility shot deed.