Gravewalker (Gunslinger/Wizard [Necromancy])
Some gunslingers are not satisfied with weapons, but tinker with magic like they would dismantle and rebuild a gun. The gravewalker is a modern dabbler in the art of necromancy. Her arcane power comes in part from sheer conviction, and in part from her very life force that she focuses into a smattering of wizardly magic acquired by various means. This has resulted in the perfect hunter of the undead who is not afraid of fighting death magic with death magic. (Original Concept by Noro)
Primary Class: Gunslinger.
Secondary Class: Wizard (necromancy school).
Alignment: Any.
Hit Dice: d10.
Bonus Skills and Ranks: The gravewalker selects three wizard skills to add to her class skills in addition to the normal gunslinger class skills. The gravewalker gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The gravewalker is proficient with all simple and martial weapons, with all firearms, and with light armor.
Deeds: The gravewalker swaps ten deeds for the following deeds.
Channeling Shot (Su): At 1st level, a gravewalker can use his firearm to affect undead creatures. The gravewalker gains Command Undead (evil or neutral alignment) or Turn Undead (neutral or good alignment). Once chosen it cannot be changed. By spending 1 grit point, the gravewalker channels either negative energy (evil) or positive energy (good) into his firearm and can make a single firearm attack against an undead creature as a standard action. If the attack is successful, the