Spirit Warrior (Barbarian/Druid)

Spirit warriors combine the primal power of a barbarian with the animal affinity of a druid. He can access the primal rage within, shrug off damage, and assume the physical form of his animal spirit. (Original Concept by Elghinn Lightbringer)

Primary Class: Barbarian.

Secondary Class: Druid.

Alignment: Any nonlawful.

Hit Dice: d10.

Bonus Skills and Ranks: The spirit warrior may select three druid skills to add to his class skills in addition to the normal barbarian class skills. The spirit warrior gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The spirit warrior is proficient with all simple and martial weapons, with light armor, medium armor, and with shields (except tower). A spirit warrior follows the armor restrictions described in the druid class entry.

Spirit Animal (Su): A spirit warrior has awakened his primal animal spirit deep within his soul. This spirit grants the spirit warrior a +1 competence bonus to any skill checks made as determined by the spirit type as shown on the table below. This bonus increases by +1 every four levels thereafter, to a maximum of +5 at 17th level. This ability replaces traps sense.

Table: Spirit Animal

Infused Body (Su): At 4th level, a spirit warrior’s body becomes one with his spirit animal and gains a +1 natural armor bonus. This bonus increases by +1 for every five levels the spirit warrior has attained, to a maximum of +4 at 19t level. This ability replaces rage power at 2nd, 14th and 20th level.

Wild Shape (Su): Once per day, a 7th level spirit warrior can wild shape as the druid ability, but can only turn himself into a Medium animal of the same type as his spirit animal. This ability functions as