Transmutation Academy
The transmutation academy trains warmages to use magic to change the world around them.
Academy Powers
The transmutation academy grants the following powers.
Physical Enhancement (Su): At 1st level, you can expend 1 use of your academy power ability to gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution) for 1 minute per warmage level. This bonus increases by +1 for every five warmage levels you possess to a maximum of +5 at 20th level.
Telekinetic Fist (Sp): At 3rd level, as a standard action, you can expend 1 use of your academy power ability to strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two warmage levels you possess.
Change Shape (Sp): At 10th level, you can change your shape for a number of rounds per day equal to your warmage level. These rounds do not need to be consecutive. This ability otherwise functions like beast shape II or elemental body I. At 12th level, this ability functions like beast shape III or elemental body II.
Academy Spells
The transmutation academy grants the following additional spells at the indicated levels: gravity bow (3rd), magic siege engine (6th), shifting sand (9th), magic siege engine (greater) (12th), energy siege shot (15th), move earth (18th).