Stealth Summoner (Summoner/Rogue)

(Original Concept by Orelius)

Primary: Summoner.

Secondary: Rogue.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The stealth summoner selects six rogue skills to add to his class skills in addition to the normal summoner class skills, one of which must be Stealth. The stealth summoner gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The stealth summoner is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. He is also proficient with light armor. A stealth summoner can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a stealth summoner wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass stealth summoner still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Sneak Attack (Ex): At 1st level, a stealth summoner gains the rogue’s sneak attack ability, except that the stealth summoner’s extra damage is equal to 1d6 at 1st level, plus and additional 1d6 at 3rd, 7th, 9th, 13th, 15th, and 19th level, up to a maximum of 7d6. This ability replaces aspect, life bond, and greater aspect.

Stealth Eidolon: This is exactly like the summoner ability of the same name, except for the changes described in the Stealth Eidolon description.

Bond Senses: This is exactly like the summoner ability of the same name, except that the stealth summoner gains his stealth eidolon’s darkvision while it is summoned.

Rogue Talents: At 3rd level, a stealth summoner gains the rogue talent ability, except that the stealth summoner gains a rogue talent at 3rd level and every four levels thereafter.

Flanking Ally (Su): At 4th level, whenever a stealth summoner is within his stealth eidolon’s reach and is threatening the same opponent as his stealth eidolon, the stealth summoner is considered to be flanking it and gains the normal +2 bonus on any melee attack rolls made against that opponent. The stealth summoner also gains this bonus when actually flanking the opponent as normally. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious. This abi