Order of the Five Flowers

A cavalier who belongs to the order of the five flowers has dedicated himself to meditation and training in the ancient arts of unarmed combat. Cavaliers of this order seek peace and serenity within, oneness with the inner being, and establish mental barriers against controlling influences. This order complements the Wushu Warrior multiclass archetype.

Edicts: The cavalier must be of lawful alignment, adhere to the strictures of his monastic training, exercise strong mental discipline, control and manipulate the energies within known as ki, and resist the influence of others who oppose their morality.

Challenge: Whenever an order of the five flowers cavalier issues a challenge, he receives a +1 morale bonus to his Armor Class against attacks made against him by the target of his challenge. This bonus lasts for 1 minute. The bonus increases by +1 for every four levels the cavalier possesses. Furthermore, the cavalier gains a +2 morale bonus on opposing Perception and Sense Motive checks against the target of his challenge.

Skills: An order of the five flowers cavalier adds Knowledge (religion) (Int) and Perception (Ws) to his list of class skills. An order of the five flowers cavalier can make Sense Motive skill checks untrained. If he has ranks in these skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).

Order Abilities: A cavalier belonging to the order of the five flowers gains the following abilities as he increases in level.

Still Mind (Ex)

At 2nd level, the cavalier gains a +1 bonus on saving throws against enchantment spells and effects, and an additional +1 bonus every four level thereafter, to a maximum of +5 at 18th level.

Ki Pool (Su)

At 8th level, the cavalier a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in the cavalier’s ki pool is equal to 1/4 his level + his Wisdom modifier (or 1/2 his level + his Wisdom modifier if he has levels in monk, including multiclass archetypes). As long as he has at least 1 point in his ki pool, and the unarmed strike feat (including the monk’s unarmed strike ability), he can make a ki strike. At 8th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Ki strike improves with the character's monk level. At 12th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 18th level, his unarmed attacks are treated as adamantine weapons for the purpose o