Consumed

You have suffered much affliction from illness and starvation, which has left you diminished but still able to scorn many mortal frailties. Whenever you take lethal hit point damage, you take an additional number of points of nonlethal damage equal to 1/2 the lethal damage you took. You automatically stabilize when brought below 0 hit points.

Curse Skill: Intimidate.

Adaptive Feats: You gain the following feats at the indicated levels, even if you do not normally meet the prerequisites.

At 2nd level, you gain Diehard as a bonus feat.

At 8th level you gain Deathless Initiate as a bonus feat.

At 14th level you gain Deathless Master as a bonus feat.

At 20th level you gain Deathless Zealot as a bonus feat.

Discipline: You have mastered your curse and gain the following abilities.

At 4th level, whenever you make a saving throw against a disease or poison effect, roll twice and use the higher roll as your result.

At 10th level, you can go without food or water for a number of days equal to your cursed warrior level before suffering any ill effects due to starvation or thirst.

At 16th level, whenever a creature within 30 feet takes damage while in combat, you automatically gain 1 temporary hit point. You can benefit from this ability a number of times per round equal to your Charisma modifier, and you can gain a total number of temporary hit points in this way equal to your cursed warrior level. Temporary hit points gained this way disappear after 1 hour.

Revelations: Your curse grants you the following revelations.

At 7th level, you gain the Near Death revelation from the Bones mystery.

At 15th level, you gain the Delay Affliction revelation from the Life mystery.